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Lightwave tutorials object into light
Lightwave tutorials object into light







lightwave tutorials object into light

Once you have a required thickness of points, flatten the layers of the second belt and delete the points on the edges removing all of the stragglers. Step 9: Once again repeat the steps, circle the planet once leaving space between your first asteroid belt, then copy- paste and rotate as many layers as you like. This will ensure a nice size for your Second Asteroid Belt.

lightwave tutorials object into light

Select your Spray Points Tool: Create Tab Elements and in the Numeric Tablet set the rate to 30 and the Radius to 1000'. Step 8: Open layer 3 and put layers 1 and 2 in the background so that we can see what we are doing. You don't have to make it perfectly clean and sharp "as asteroids are anything but uniform", but you want to be able to recognize the gap between the rings at a distance. Select points along the outer and inner edges of the ring, the idea is to make a clean edge without too many stragglers. Step 7: Ok, now we must clean up the areas inside and outside the first belt system. Step 6: Now flatten the layers with all the points so that they rest on layer 2.

lightwave tutorials object into light

Step 5: I made 7 separate layers to get a nice thick Asteroid Belt going, but like I said do as many as you like but keep it within reason we have a lot of room as far as poly count goes but keep in mind that points can add up very quickly here. Repeat step 4 as many times as you like in order to get a dense field of soon to be Asteroids. With layer 3 in the foreground grab your Rotate Tool: Modify Tab Rotate, and in the Top View "Center", rotate layer 3 about 25 degrees. So we copy paste the points in layer 2, into layer 3.

lightwave tutorials object into light

Step 4: Ok, now that we have our first ring set, we need to make it a little more dense as 1900 rocks in an Asteroid Belt is laughable. Just make sure you have some space between your planet and the start of the first ring set. Don't worry about the shape of your circle, as asteroids are anything but uniform. You should wind up with about 1900 point or so. Step 3:Take your Spray Tool and circle the planet once this is all you need to do in order to get started. Set the Rate at 20 and the Radius at 450' this will give us a nice size inner system to start with. Step 2: Ok grab your Spray Points Tool: Create Tab Elements and click to the left of the planet in the top view to activate it. These are the ones we are going to be using to shape our ring system, so use whatever set up you like just make Top and Left handy to work out of. The two most important view ports here are TOP and LEFT. Now activate layer 2 and put layer 1 in the background so we can see what we are doing. The planet measures 7000 FEET across so we are going to have a nice size ring system. This planet comes with an atmosphere already so we won't have to worry about starting our planet belt too close to the atmosphere. Step 1: Load the planet in the first layer. But for this tutorial I am just going to use the stock planet in LW located contentobjectsspaceplanet.lwo. If you have a costume planet you made this is fine, use that. Open Modeler and search for a planet you want to use. However, if you have a lot of large ships and space docks for repairing all the damage inflected by battles in a far off nebula, you may want to scale down the poly count for your rings as it can cost CPU time in the rendering. Which is great for us because this means we can indulge ourselves in the planet rings themselves, using the high poly count for that. Ok, the cool thing about space scapes is there are not a lot of poly's invested across the breath of your scene.









Lightwave tutorials object into light